Wednesday, 29 April 2015

David Dave's 'Clusterfuck' Inquisition-Astra Militarum-Tempestus Scions failure to choose an army 500pts phase one list


500 Points Inquisition force



And a little from DD himself:




Along with my list I wanted to share a few thoughts and discussions that occurred within our play group when designing the army.

The first thing you may have noticed is that the list above is not actually a legal battle forged army. We debated long and hard on what an Inquisition force would actually look like since Games Workshop helpfully removed the Inquisitional Stormtrooper rules from the game with Codex Inquisition.

Initially I was simply going to use the Astra Militarum book with a company command squad representing my Inquisitors interrogator and his retinue with veterans in carapace armour as the troops choices. At the first points jump I would grab a detachment from the actual Inquisition codex consisting of the Inquisitor himself and a henchman unit. The main problem with this list is that we would end up with two incredibly similar armies at 500 points with Chris himself playing Imperial Guard, it also had the weird feeling of an Inquisition army that starts out without having an Inquisitor.

So I went back to the drawing board and after some discussion we simply let the Inquisitor take the place of the mandatory HQ choice in the army. We still had 2 very similar armies so to represent the elite nature of Inquisitorial Stormtroopers I switched to the Scion units, technically now using the Militarum Tempestus book. This however was going to run into problems both due to my dislike of the Taurox and further up the line when I wanted to include a variation of units rather then just spamming Scions forever so we decided to just pretend scions are a Troops choice for me resulting in the illegal clusterfuck you see above!

Going forward we are operating on the “don't be a Jerk” policy so I will be adding units under the careful eye of the rest of the gaming group :)

Tims Harlequins 500pts for Phase one


Tim is all about bringing pain and lets say "loose rule use" to the tabletop so no pics or background so far. Combat Patrol list to avoid the nonsense that the Harlequins list requires you to take.

Now with pics! (I've left the phone pic of the Death Jester because he came out a bit blurry in the board shots...)












500 Points Harlequins
1 x death jester= 60
Mask = 25
85 pts


5 x harlequins (include a troupe master)= 95
5 cairesses =40
135
5 x harlequins (include a troupe master)= 95
5 cairesses =40
135
Starweaver = 70
Starweaver = 70

Total = 495 ("HA! Wasted points!"-Chris)

Tom "Weedy" Weedon's Vostroyan 500 pts list for phase 1

In Tom's words:
This is the Vostroyan 37th Firstborn Regiment led by Colonel Vasili Denisov. He is a Firstborn son from one of the oldest and most respected families on Vostroya, and many of his Uncles are prominent members of the Techtriarch. The Techtriarch of Vostroya has always had a strong relationship with the Forgeworlds of the Segmentum Obscurus and as a result regularly see combat together. The Techtriarch have sent Denisov's 37th into the Alvarak System at the behest of the Forgeworld of Agripinaa. They have lost contact with a Skitarii force that were investigating a Relic and need the Vostroyans to find out what happened. They are far more disposable than any Skitarii warriors. If the Firstborn are successful then they can call in the might of the skitarii to assist them in recovering the relic for the betterment of the Imperium and the Mechanicum.

As you can see there is a little bit more painting to do, so I better hop to it.







Made with Quartermaster
500 Vostroyan (Astra Militarum)500 points
HQ163 points (33%)
Company Command Squad(113)WS3·BS4·S3·T3·W1·I3·A1·Ld7·Sv5+
4× carapace armour; 3× flamer; heavy flamer
+ 1 Company CommanderWS4·BS4·S3·T3·W3·I3·A3·Ld9·Sv5+
carapace armour; laspistol; power weapon; frag grenades; refractor field
Infantry (Character); Senior Officer; Voice of Command
Taurox (50)BS3·F11·S10·R10·HP3
twin-linked autocannon
Vehicle (Tank, Transport); All-terrain APC; Transport Capacity: 10 models
Troops222 points (44%)
Veteran Squad (81)WS3·BS4·S3·T3·W1·I3·A1·Ld7·Sv5+
flak armour; Veteran Weapons Team (lascannon); frag grenades
Infantry
+ 1 Veteran SergeantWS3·BS4·S3·T3·W1·I3·A2·Ld8·Sv5+
bolt pistol; close combat weapon; frag grenades
Infantry (Character)
Chimera (65)BS3·FA12·SA10·RA10·HP3
multi-laser; heavy bolter; searchlight; smoke launchers
Vehicle (Tank, Transport); Amphibious; Lasgun Arrays; Mobile Command Vehicle; Transport Capacity: 12 models
Veteran Squad (76)WS3·BS4·S3·T3·W1·I3·A1·Ld7·Sv5+
flak armour; 3× sniper rifle; Veteran Weapons Team (autocannon); frag grenades
Infantry
+ 1 Veteran SergeantWS3·BS4·S3·T3·W1·I3·A2·Ld8·Sv5+
laspistol; close combat weapon; frag grenades
Infantry (Character)
Fast Attack50 points (10%)
1 Armoured Sentinel (50)WS3·BS3·S5·FA12·SA10·RA10·I3·A1·HP2
lascannon
Vehicle (Walker)
Heavy Support65 points (13%)
1 Wyvern (65)BS3·FA12·SA10·RA10·HP3
2 twin-linked stormshard mortars; heavy bolter; searchlights; smoke launchers
Vehicle (Tank; Open-topped)

  • Veteran Weapons Team: WS3·BS4·S3·T3·W2·I3·A2·Ld7·Sv5+ Infantry; Heavy Weapons Team

Chris's Praetoian's 500pts list for Phase one





The list contains a command squad in a chimera, two veteran squads in chimeras and three ratling snipers.

He's the command squad. I need to think up a suitable name for the well bearded fellow. Its got a lascannon and a plasma gun (one too many pictured whoops!) to take it to tau crisis suits and the like. I've tried to design my squads to be able to have a go at most unit types and this is no exception.

The three ratling snipers. With scout and being able to claim objectives in 7th these chaps might actually not be completely useless for a change. They will probably still spend most of the game hiding and occasionally trying to pull off a unit pin.

Veteran squad one. I need to sort out a base for the autocannon team I realized. They're equipped with an autocannon to deal with long range transports and infantry as well as a melta gun and flamer if they get up close and personal with any targets.




Veteran squad two. Generally I group weapons so three melta or three flamer, however in such a small game I decided to mix them so that my opponents couldn't so easily target the unit and thus the weapons they are weakest against.

Each squad has a chimera, they will be armed with multi lazers and heavy flamers to be able to have a go at anything going. We had previously had an ork and tyranid player so perhaps now heavy bolters would be better but what can you do!


The actual list:

HQ:
Company Command squad, "Commander Rathbone and his very decent chaps" carapace armour, lascannon, plasma gun. 103pts
Chimera, heavy flamer. 65pts.
Unit Total:168

Troops:
Veteran Squad 'The Jokers', boltgun, autocannon, flamer, melta gun. 
Chimera, heavy flamer. 65pts.
Unit Total: 151pts

Veteran Squad 'Gamblers', boltgun, autocannon, flamer, melta gun.
Chimera, heavy flamer. 65pts.
Unit Total: 151pts

Elites: *cough*
3 Ratling snipers. 'The wannabes' 30pts.
Unit Total: 30pts

Total: 500pts.

Sunday, 26 April 2015

Welcome to the Alvarak system.




We've been planning this campaign for nigh on two years now. Sunday 3rd of May 2015 we finally begin. Woop!

Arthur kindly had an amazing system map commissioned for us and it seems only right to start with it:
Made by battleboards.co.uk it's a thing of awe inspiring beauty. Their web address if you fancy checking them out is at:
http://www.battleboards.co.uk/
My overview shot was a blurry mess so will add one later.  Here is a video of some of the making of this project. It's really very impressive and you can see how some of the board tiles light up and some pro brush control!


Here comes the image spam! Each of these will get a separate post with background, rules and a terrain list.

Alvarak Prime


Concentra

Malmoral

Karrara

Gehenna

Epsilon 0111010001011010001010010100010010010010001111001010010010100110
Or E0111 for short.

Memphis

Pyrea "Roads"

Svalbard

There are also three system features that we may throw in if possible. The hulks could make for some zone mortalis. Asteroids? Who knows!

Hulk "The Spawn of Tyamat"

Hulk "Damnations call"

Asteroid Belt Designation 413 "Trader's Peril"

As posts of army lists and planet rules come in I will post them up as the different phases for escalation of the campaign and we can vet and potentially veto anything that seems out of place in powerlevel. Also any suggestions for rules or terrain that we're lacking would be great.

Cheers, Chris.