Alvarak System planet units
These would be open to any player controlling three or more tiles on their planet from Phase two debate at your leisure!
Memphis Jungle – Ten Orks bloodaxe commanders 145pts
Svalbard Ice - Yetis
ws
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bs
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s
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t
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w
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i
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a
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LD
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4
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0
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4
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6
|
3
|
2
|
3
|
7
|
If you fight on the ice world the gain shrouded, If hit by a flamer they must take an immediate leadership test.
Gehenna Lava – Salamanders
ws
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bs
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s
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t
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w
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i
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a
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LD
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2
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2
|
3
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5
|
2
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3
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2
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7
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Three heavy flamers, lava world gives them feel no pain. 5+
Civilised – Alvarak Prime – Unit of Arbites if you control three territories. , With a repressor
Arbite
ws
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bs
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s
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t
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w
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i
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a
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LD
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3
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4
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3
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3
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1
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3
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1
|
9
|
Repressor
F
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S
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R
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HP
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11
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11
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10
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3
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Smoke launchers, searchlight and storm bolter
150
Concentra
10 death cult assassins with infiltrate if they are fighting on a city board.
Malmoral –
Cultist gang –
20 cultist with autoguns and heavy stubbers. They gain stealth in city fight boards.
Karrara Mining base.
Hades Breaching drill and five engineers. When it deepstrikes strength five ap 5 attack large blast that ignores cover. The men have a demo charge.
F
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s
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r
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Hp
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Bs
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11
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10
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10
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2
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3
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Melta gun
Pyreus- Refuel station.
arvus lighter
Bs
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f
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s
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r
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Hp
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3
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10
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10
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10
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3
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Transport capacity of 12
Multi laser
Hellstrike missle
Autocannon
Heavy stubber
Always fire snapshots
75 points.
Epsilon 0111 Red Forge world
3 thalax 135.
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