Thursday 30 April 2015

Arthur's Dark Eldar 'Raiderless' Raiders 500pts for Phase 1

Arthur used a cool font. Blogger didn't like it.

Dark Eldar Raiders
When I chose to do Dark Eldar I decided to use the Realspace Raider detatchment (shown below) in order to creatw a more thematic list. Although the need to take a fast attack choice as a compulsory slot was difficult in my initial 500pts, I believe that Dark Eldar will benefit more from the extra fast attack choices than would be gained by the objective secured special rule. The idea for the army was that this force of Black Heart Kabailites was ordered by Vect to aquire Necron psychic dampening technology to further secure the Gate of Khaine in Commoragh.  Learning from sources among the Craftworld Eldar that an as yet unawakened Tomb World was located in the Alverak system my Archon, Known in Commoragh only as Vect’s Fool, took his forces there to begin his search.
As my HQ choice I chose an Archon; although a succubus is better in combat and a Haemonculus grants benefits to his unit the Archon is more characterful for a force made up of mainly kabalites. Unfortunately because the minimum size of trueborn is now 5 the choice was either to put him on his own in a Venom or have him foot slog it across the battlefield. No Archon of mine will walk while his troops fly so a Venom for him it was. The two troops are both 5 man squads of kabalites mounted on Venoms with 2 splinter cannons each. The fast attack is a unit of Scourges with 4 haywire blasters for some anti-armour; although I am sure that they will never hit anything let alone kill an opposing tank.
So without further ado here is the List: (Actually it's pictures, nice try!- Chris)





1 Archon; Vect’s Fool – 60 pts
Armed with the Parasites Kiss – 5 pts
Mounted  on a Venom with upgraded Splinter Cannon – 65 pts

(X2)   5 Kabalite Warriors – 40 pts
Mounted on a Venom with upgraded splinter cannon – 65 pts             

5 Scourges – 80 pts
4 Haywire blasters – 40 pts

For a grand total of 500 pts.
The plan is stay as far away from the enemy as possible until any transports are gone, then make it rain splinter fire.
Pray I don’t take you alive

(Insert best evil laugh)
(NB. Arthur's most evil laughs may include vomiting on the nearby bags of those who have caused his laughter. You have been warned. No I haven't forgiven you. - Chris)

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